This resource offers several highly configurable vehicle shops aimed at meeting all the needs for purchasing personal vehicles on your roleplay server
Multiple shop types (NUI showroom, generic context menu shop, persistent showroom shops).
Access restrictions for characters, jobs and groups for each shop.
Class/category restrictions for each shop.
Further configuration options by editing: – the vehicle database table on ESX by adding a shop column. – the QBCore.Shared.Vehicles list and the Shop variable. – NOTE: You can restrict the restriction to a single shop or to all shops with none or all options.
Automatic generation of key objects (ti_vehicleKeys).
Flexible financing system.
Opportunity to test drive vehicles.